FAQ
Is Dylaris really free?
The panel and everything behind it, yes: Apache-2.0, published, no key, no seat count, no phone-home. Run it, fork it, sell hosting with it.
The managed edge - the protected domain address - is the paid part. See What you get.
Do I need your servers at all?
No. Self-host the whole thing and we never learn you exist. Players connect to
your-ip:port.
Do I need to open ports on my router?
Only when self-hosting with ip_port routing. With bring your own
node the machine dials outward and needs nothing opened.
Does it work behind CGNAT?
Yes. Many connections have no public IPv4 address any more - CGNAT, DS-Lite,
many fibre and cable plans, Starlink, mobile and 5G internet - and port
forwarding cannot work there. With bring your own node or
route only your machine connects outward to the edge, so it
needs neither a public IP nor an open port. Players join on a normal address
ending in :25565.
Is the edge a Velocity or BungeeCord proxy?
No. It is a handshake-aware tunnel in front of your server. It reads the Minecraft handshake to find the right server and to drop what is not Minecraft, then forwards the connection untouched: no login handling, no server switching. If you run Velocity or BungeeCord, keep it; the edge sits in front of it. See the managed edge.
Can I run this on a home PC?
Yes, that is a designed-for case rather than a tolerated one. Docker, an internet
connection and one docker compose up -d - and with the managed edge, no port
forwarding either. A bring your own node machine has to be Linux on
x86_64, or Windows through Docker Desktop with WSL2; ARM boards such as a
Raspberry Pi and macOS are not supported.
Linux is the one to use for a server people actually play on. Docker Desktop on Windows or macOS runs Dylaris fine for trying it out, but the node starts Minecraft containers on the host Docker daemon, and on Desktop that host is a Linux VM with its own network. The route-only kit is a single container with no VPN, so it has no such constraint of its own.
Can I move a server between machines later?
Yes. A server's files live on the node that created it, but Dylaris can move them to another node without you copying anything by hand. Plan for the transfer time on a large world - it is a file copy, and it is as fast as the link between the two machines.
Is my data on your servers?
With self-hosting, nothing of yours touches us. With bring-your-own-node, worlds and files stay on your machine, except backups, which by default go to our storage, or to an S3 bucket you connect under Account > Backup storage. We hold the account and the routing. Player traffic passes through the edge in transit, the way any network path works.
I paid and nothing changed in the panel. Why?
Almost always because the two accounts are not joined yet. The store knows you paid; the panel has nothing telling it which account the payment was for. Open Account in the panel, click Connect Store, and confirm - see Connecting your account.
Do not buy a second subscription. Checkout refuses one anyway.
What happens if I stop paying?
A failed payment gives you 5 days to settle it. After that the account is suspended, and 48 hours later your servers stop and routing is withdrawn. Backups in our storage are deleted 3 weeks after the suspension. World files on your own machine are untouched, backups in your own S3 bucket are never deleted, and your node reconnects by itself once the account is active again.
Will I get a surprise bill for traffic?
No, and it is switched off rather than promised. Your subscription includes an amount of traffic plus a fair-use buffer on top, and metered billing is off until you turn it on. Nobody is charged for traffic they did not agree to pay for.
The cost of leaving it off is a stop, not a bill: past the buffer your servers and routing stop until you enable metered billing or the month rolls over. The panel warns you well before that, and says which of the two is coming.
Why is the gateway closed source when the panel is not?
The panel is the product people want to own and run. The edge is a service with running costs - bandwidth and the edges that filter traffic. DYLARIS is a hosted service: the platform software is public on GitHub, we run the gateway, and a self-serve offering is not planned.
Is there a macOS build of Beam?
Not yet. Windows and Linux exist today.
Will the mobile app be free?
No. It will be a one-time purchase in the app stores; the price is not decided. It will work against a self-hosted installation too.
Which Minecraft versions and loaders work?
Vanilla, Paper, Fabric, Forge and NeoForge, plus modpacks, on Java 8, 17, 21 and 25. Modpacks come from Modrinth, Technic, your own packs or an uploaded server-pack zip - see Modpacks.
Proxies (Velocity, Waterfall, BungeeCord) are not an install type. Upload the jar yourself if you want to run one.
Can I use my own domain?
Yes, up to 50 per account. Add a CNAME to the address the panel shows, plus a
TXT record at _dylaris-verify.<your-domain>, within 4 hours. Pressing "check"
never counts against you. Only after five 4-hour windows pass without the TXT
record is the domain blocked for your account, and publishing the record and
checking again lifts the block.
Your subscription also includes a number of addresses on our domains - the free subdomains we hand out. Those are counted separately, because that namespace is ours and can run out.
How many nodes or locations can I have?
One of each: one BYON node, one route-only location. That is the product rather than a tier - if you are running several machines you are past the point where paying us for a control plane makes sense, and the panel is free to self-host.
Does it support Bedrock?
Not today. Bedrock and other UDP traffic do not pass through the edge, so Geyser, Simple Voice Chat and other UDP plugins do not work through it. Bedrock is under evaluation, with no date. See Known limits.
How many servers can one machine run?
Whatever its RAM allows. Dylaris gives each container what you request plus, by default, 512 MB for the JVM overhead, so budget accordingly.